
#ifndef _RendBase_
#define _RendBase_
//#include "myHead.h"
class RendBase
{
public:
	virtual	void render();
	virtual	bool initGL();
	//virtual	void updateLogic();
// 	virtual	void onMouseEvent(int button,int state,int x,int y);//only press mouse button
// 	virtual void onMouseMotionEvent(int x,int y);//move and press mouse button
// 	virtual void onMousePassiveMotionEvent(int x, int y);// only move
// 	virtual	void onKeyboardEvent(unsigned char key,int x,int y);
	
};









#endif
